<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
 

Monday, March 27, 2006
Endless Fire is a shooter inspired by Kenta Cho's games, where enemies are generated based on several generic rules resulting in different enemy patterns for each playthrough.

Players can alternate between two types of shots during play by using either the Z or X key. According to the instructions, you have a limited number of shields at your disposal but this is not true in the version available for download. This takes away practically any challenge whatsoever on offer unless players decide not to activate them however tempting it might be.

Progress is saved every twentieth stage when all ships are lost in battle and the game ends. In summary, Endless Fire has potential to be a very playable shooter with a few minor tweaks.

Name: Endless Fire
Developer: Codespace
Category: Shooter
Type: Freeware
Size: 5MB