<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
 

Sunday, February 19, 2006
Obscura: The Shadow Blade looks to be a quality production by Sarbakan, featuring characters and locations rendered in full 3D but it's unfortunate that a poorly implemented control scheme takes just about all the fun out of the game.

It plays a little like Blizzard's Diablo minus the inventory management. By repeatedly clicking on the left mouse button when the protagonist is close to an adversary, she will automatically execute a combination of attack moves. The problem is that it gets very tiring after a short while, which is a shame as there is much to explore and experience in this well-produced effort.

The link will take you to a flash intro. Click on The Game tab, then Play Game to access the download section for the demo.

Name: Obscura: The Shadow Blade
Developer: Sarbakan
Category: Action
Type: Demo
Size: 25MB